Aur'riath "Ria" Xolarrin

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Aur'riath "Ria" Xolarrin

Player J
Race Drow
Class Fighter
Subclass Eldritch Knight
Level 4
Alignment Chaotic Neutral
Background Villainous Origin
HP
AC
Spell Save DC INT-based
Pronouns She/Her
Age ~20
Homeland Menzoberranzan

A drow exile who traded the webs of Lolth for the clash of steel and arcane fire — still deciding whether the surface world deserves her loyalty.


Description

Appearance

A drow woman in chain mail with a shield, carrying an eclectic arsenal: a battleaxe called Hibil Nadruk (silvered), a hand crossbow, a human bone dagger, and a mummified goblin's hand. A Nothic's Eye Orb hangs among her gear. She carries the unmistakable bearing of someone trained at Melee Magthere.

Personality

Guarded, pragmatic, and fiercely independent. Ria's chaotic neutral alignment reflects someone still defining her own moral code after leaving behind the rigid cruelty of drow society. She is blunt, capable, and not easily impressed — but neither is she heartless. Two years among the Zhentarim have sharpened her survival instincts without fully hardening her.

Voice & Mannerisms


Background

History

Born in the oppressive depths of Menzoberranzan, Ria's life was destined for the path of a priestess of Lolth, like many drow females. But her spirit was drawn to the clash of steel and the arcane arts instead. Against the customs of her people, she pursued training at Melee Magthere (the warrior academy) and Sorcere (the arcane school), merging the martial with the magical.

Her father, who raised her alone after her mother's mysterious absence, supported her ambitions. At age 18, driven by a desire for a life unshackled from drow society's cruelty, Ria left Menzoberranzan — a departure fraught with peril, navigating treacherous territories and evading pursuit.

On the surface, the Zhentarim recruited her, valuing her combat skills and offering her a place among them. For two years she served the Black Network. Her current mission came from Davra Jassur, a fellow Zhentarim member seeking vengeance for her husband Yarak, killed by a werewolf attack. Davra tasked Ria with eliminating the werewolf pack leader, offering payment and a favor within the Zhentarim's ranks.

She was to meet Aleric and Daisy at the River Shining Tavern south of Daggerford. The mists had other plans.

Motivations

Secrets


Character Arc

Starting Point

A pragmatic survivor doing a job for the Zhentarim — Barovia was never part of the plan. She's trapped in a land that mirrors the oppressive darkness she fled from in the Underdark.

Arc Summary

Ria's central tension is identity. She left Menzoberranzan to escape cruelty and control, only to find herself in Strahd's domain — a land defined by both. Does she lean into the Zhentarim's ruthless pragmatism, or does something in Barovia (or her companions) pull her toward a different path?

Key Moments

Session Moment Significance
Session 01 Met Aleric and Daisy at the tavern Party formation
Session 01 Entered Death House First encounter with Barovia's horrors

Relationships

Party

PC Relationship Dynamic
Aleric Ally Ideological friction — his rigid morality clashes with her pragmatism, but mutual respect may be growing
Daisy Ally The minotaur's warmth is unfamiliar territory for Ria; potentially the first person to offer kindness without strings

NPCs

NPC Relationship Notes
Zhentarim Member Her sponsoring faction, now unreachable beyond the mists
Davra Jassur Handler Zhentarim contact who assigned the werewolf mission
Ria's Father Family Raised her alone in Menzoberranzan; supportive of her unconventional path
Ireena Kolyana Sparring partner Warrior's bond formed through combat training
Tholvar Cragjaw Named her weapon The dwarf who named Hibil Nadruk the "Silver Night Cleaver"

Notable Abilities & Items

Signature Abilities

Key Items

Item How Obtained Significance
Hibil Nadruk (Silvered Battleaxe) Session 01 Primary weapon, silvered and named by Tholvar Cragjaw — Silver Night Cleaver
Hand Crossbow Starting gear Ranged option, classic drow weapon
Human Bone Dagger Unsettling trophy or tool
Mummified Goblin's Hand Unknown purpose — likely a macabre curiosity
Nothic's Eye Orb Arcane focus or trophy

Documents & Letters

Spells Known

Spell Level Notes
Lightning Lure Cantrip Pull enemies within reach
Mending Cantrip Utility
Dancing Lights Cantrip Drow innate
Faerie Fire 1st Drow innate; reveals invisible creatures
Magic Missile 1st Guaranteed damage
Shield 1st Reaction +5 AC
Thunderwave 1st Emergency AOE knockback

Session Appearances

Session Highlight
01 Won the arm-wrestling wager against Tholvar Cragjaw; survived lycanthropy save; scavenged the apothecary; growled down werewolves on watch
02 Struggled to free Aleric Shaw from the Iron Maiden; witnessed Strahd von Zarovich's first appearance and Aleric's oath
03 Navigated Death House horrors
04 Kool-Aid Man floor-breaking escape — memorable tactical moment
05 Ongoing campaign
06 Bitten by Doru and lost max HP — lingering injury
07 Continued campaign with injury consequences
08 Ongoing campaign
09 Ongoing campaign
10 Sparred with Ireena Kolyana — shared warrior's respect
11 Ongoing campaign
12 Ongoing campaign
13 Ongoing campaign
14 Recovered the Bones of St. Andral

GM Notes

Hooks to Use

Current Status

Fighter/Eldritch Knight, scarred from multiple lingering injuries sustained through the campaign. Navigating Barovia with pragmatic survival instincts and growing bonds with her companions.

Foreshadowing

Barovia mirrors the Underdark in uncomfortable ways: a tyrant who rules through fear, subjects who can't escape, and a darkness that seeps into everything. Ria may find that the surface world she fled to is no different — or she may be the one to recognize patterns the others miss.