Session 01 — Wolves at the Door

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Session At A Glance

Session # 01
Date Played 2025-05-15
In-World Date
Location(s) Daggerford, River Shining Tavern, Cromack Smithing, Misty Forest, Death House
Anthilz Aleric Shaw
Narua Daisy Brown
J Ria Xolarrin
Previous
Next Session 02 — The Price of Survival

Three strangers arrive in a fearful town, spend a day preparing with uncommon care, and march into the Misty Forest only to find that the werewolves were already waiting.


Pre-Session Recap

First session of the campaign — no prior recap.


Session Summary

Opening

Aleric, Daisy, and Ria each receive separate faction orders directing them to Daggerford to investigate wolf-like attacks in the surrounding countryside. Their arrivals frame the setting from three angles: Aleric's unease on the road, Daisy's encounters with frightened locals barricading their homes, and Ria's tense passage through the Misty Forest itself — where suspicious guards greet her with hostility at the town gates. They converge at the River Shining Tavern, where the barkeep briefs them on the situation: livestock slaughtered, travelers vanished, remains found torn apart, and hunters reporting massive wolf-like creatures that walk upright.

Middle

The party chooses not to rush into the forest at night — a decision that defines the session's tone. They spend the evening building rapport over dinner and the following morning preparing methodically.

Ria investigates an abandoned apothecary and recovers herbs, a bundle of wolfsbane leaves, and a hidden red potion later confirmed as a healing draught. The group visits Winston's potion shop to identify their finds and optimize their healing economy — Aleric sacrifices his Potion of Heroism to redistribute value toward anti-lycanthrope readiness.

The centerpiece scene is the visit to old Tholvar Cragjaw at Cromack Smithing. The cranky dwarf blacksmith turns a silvering request into a vulgar, funny, and genuinely consequential negotiation. After Daisy's social interference and an arm-wrestling wager, Ria topples Cromack off his stool and wins the right to silver her battleaxe for 50 gold. Cromack then names the weapon Hibil Nadruk — Silver Night Cleaver — and stamps it with dwarven runes, transforming a practical upgrade into a piece of campaign history.

Aleric later returns to request silvering for his mundane Morningstar. Cromack initially demands 100 gold, which Aleric cannot afford. Aleric negotiates a debt arrangement: Cromack will silver the weapon now. If Aleric survives and gains wealth, he owes 400 gold (double the price). If he dies, his next of kin becomes liable — Cromack demands the boy's name, surname, and last location as collateral. Aleric reluctantly reveals he has a son "somewhere" from long ago. After negotiation, Aleric reduces the service obligation to 4 years and a day if he dies, and Cromack agrees. The dwarf embosses Lâf-Zarad (meaning "elusive wanderer" in Elvish, written in dwarven script) around the ball of the morningstar, along with a note written in Elvish suggesting the name. This creates a major debt thread that will carry through the campaign.

Once prepared, the party enters the Misty Forest, tracking ordinary wolf prints that eventually give way to larger, deeper, bipedal tracks. They camp for the night and set watches.

Closing

During Ria's watch, five ordinary wolves edge near the campsite — then scatter, yelping, in response to a growl from the far side of camp. Four werewolves emerge from the underbrush. Ria responds by growling back loud enough to wake the others, and initiative is rolled.

The party is overwhelmed and forced to retreat from the camp. In their flight through the forest, they discover a mysterious structure: Death House. Inside the structure, they find a weapons cache sealed behind glass casings. Ria breaks the glass to access the crossbows and ammunition — light crossbows, hand crossbows, heavy crossbows, and bolts — prioritizing survival over respecting the property. The session ends with the party inside Death House, having escaped the werewolf encounter.


Key Events


Decisions Made

Party Decisions

The group's restraint and preparation defined the tone of the opening session.

Decision Choice Made Consequence
Rush into forest or prepare? Stayed overnight and prepared Entered forest with silvered weapon, healing potions, and wolfsbane
Silvering negotiation — Ria Ria accepted the arm-wrestling wager Battleaxe silvered for 50gp instead of 200gp; weapon named Hibil Nadruk
Silvering negotiation — Aleric Aleric accepted debt arrangement for Morningstar silvering Named Lâf-Zarad; owes 400gp if he survives, 4 years and a day service if he dies; Cromack holds son's identity as collateral
Resource redistribution Aleric traded Potion of Heroism for healing economy Party entered forest with better anti-lycanthrope loadout

NPCs Encountered

NPC First Meeting? Outcome
River Shining Barkeep Yes Briefed party, advanced 50gp each, provided lodging
Tholvar Cragjaw Yes Silvered Ria's battleaxe after losing arm-wrestling wager; silvered Aleric's Morningstar on debt terms with collateral
Winston of Yartar Yes Identified potions and herbs, traded for wolfsbane; cynical commentary on party's survival odds

Locations Visited

Location Notes
Daggerford Town under siege; fearful locals barricading before dark
River Shining Tavern Party meeting point and mission briefing
Cromack Smithing Tholvar Cragjaw's smithy; site of the arm-wrestling wager and negotiated debt
Misty Forest Southern forest; werewolf tracks found, transformation site discovered, camp attacked
Death House Mysterious structure discovered during werewolf retreat; contains weapons cache with crossbows and bolts

Combat & Encounters

Encounter 1 — Werewolf Camp Attack

Phase 1: The Alpha Ambush

Phase 2: The Combat

Outcome: Party overwhelmed and forced to retreat from camp; discovers Death House structure during flight; breaks glass to access crossbows and ammunition in weapons cache


Loot & Rewards

Item Who Got It Notes
50gp advance Each PC Mission payment from Daggerford
Hibil Nadruk (Silver Night Cleaver) Ria Silvered battleaxe, dwarven-named and rune-marked
Lâf-Zarad (Silvered Morningstar) Aleric Silvered morningstar, Elvish name embossed, 400gp debt or 4 years service
Healing Potion Daisy Purchased
Healing Potion Ria Found in abandoned apothecary
Wolfsbane Retreat Potion Ria Traded wolfsbane through Winston's shop
Light Crossbow + bolts Party From Death House weapons cache
Hand Crossbow + bolts Party From Death House weapons cache
Heavy Crossbow + bolts Party From Death House weapons cache
2 unidentified purple flowers Ria From abandoned apothecary
2 chamomile plants Ria From abandoned apothecary

Memorable Moments

"The economy is in shambles."

— Tholvar Cragjaw, on the price of silvering


Plot Threads

Threads Opened

Threads Unresolved


PC Highlights

PC Highlight
Aleric Sacrificed his Potion of Heroism for the group's readiness; steady and cautious leadership
Daisy Social chaos at Cromack Smithing; infectious optimism that masks sharp instincts
Ria Won the arm-wrestling wager, scavenged the apothecary, growled down werewolves on watch

GM Notes