Session 02 — The Price of Survival

Collapse

Session At A Glance

Session # 02
Date Played 2025-05-29
In-World Date
Location(s) Death House
Anthilz Aleric Shaw
Narua Daisy Brown
J Ria Xolarrin
Previous Session 01
Next Session 03

The Death House stops being a puzzle and shows its teeth. The party uncovers the Durst family's rotten inheritance, and Aleric survives the attic only by swearing fealty to Count Strahd von Zarovich.


Pre-Session Recap

The party is inside the Death House — a row house in the woods near Barovia. Two children outside claimed there was a monster in the basement and a baby brother upstairs. The group has entered but is already suspicious of the story.


Session Summary

Opening

The party resumes exploration of the Death House, working through the upper floors. Early rooms continue the tension between the house's cultivated elegance and the growing sense that something is deeply wrong. As they ascend the grand staircase to the second floor, torches lining the walls snuff out one by one, leaving only the fireplace to light the hall. Aleric uses his Dancing Lights cantrip to illuminate the grand hallway. The music room is richly decorated — stained glass, a harp, a harpsichord, alabaster figurines of dancers — but the carvings on adjacent doors reveal children fighting off swarms of bats, not dancing as they first appear. Beauty concealing violence is becoming the house's signature.

Middle

A family portrait sharpens the mystery: Gustav and Elisabeth Durst with Rose (Rosavalda), Thorn (Thornbolt), and a swaddled baby in Gustav's arms. Elisabeth's expression toward the infant reads as scorn rather than warmth. The baby exists in the image but not, apparently, in the mother's heart.

The real investigative breakthrough comes in the study. Daisy solves a letter-wheel puzzle on a locked desk drawer by spelling "LAST WILL AND TESTAMENT," unlocking a cache of documents. The party finds a deed to a windmill, a deed to the row house, the last will and testament, and an iron key. The will names Rose (Rosavalda) and Thorn (Thornbolt) as heirs but does not account for the third child. The legal documents and the portrait contradict each other. One player confirms the children in the portrait match those outside and responds: "This is bad. This is very bad."

Before ascending to the attic, the party explores the music room where they discover deeply disturbing sheet music. Aleric finds four pieces stacked on the harpsichord: "Lullaby for the Hollow Child" with the note "She sleeps so soundly beneath the floor," "Invocation in G Minor" with the word "awaken" in red ink, "The Dirge of Thornbolt" with backwards musical notation, and "Mother's Refrain" ending with the phrase "the song ends when the child cries blood." These annotations suggest a third, hidden child — likely dead and concealed beneath the floorboards.

Closing

In the dusty attic, Aleric uses Dancing Lights to illuminate the space. As he approaches what appears to be a suit of black plate armor, it reveals itself as a living Iron Maiden — a torture device brought to magical life with tentacles of animated blood and countless rusty spikes. The fight becomes a grueling survival crisis. Ria is trapped inside the construct multiple times, taking cumulative piercing damage (1d6+2 per turn). Daisy struggles to free her companions, rolling critically poorly at key moments. Multiple rounds of combat follow, with the party's dice rolls proving catastrophically bad.

Aleric is eventually trapped inside the Iron Maiden and fails multiple strength saving throws attempting to escape. With exhaustion mounting and death saves beginning — Aleric at 2 failed saves and 1 success, one failed save away from instant death — he calls upon his deity for aid. An unknown entity responds but refuses help without binding terms. Before the party can fully comprehend this, Strahd von Zarovich himself appears at the top of the stairs.

Strahd offers Aleric a simple bargain: forsake his original oath and swear absolute loyalty to Strahd, and the Count will end his suffering. With no other options and death imminent, Aleric accepts. He swears by his blood, his blade, and his soul: "Loyalty above light. Blood is power. Rule without mercy. Love is bondage."

Upon swearing this oath, Aleric feels strength course through his veins, all exhaustion falls away, his hit points recover to 1, and the Iron Maiden crumbles to rust and disintegrates. The binding is complete. Strahd informs Aleric that he will call upon his new "faithful knight" again in the future, before departing with a final threat: "I will be seeing you all again very, very soon." He also states: "Don't call me. I'll call you."

The DM announces: "He is not that paladin anymore." The session ends immediately. Aleric's character sheet will need to be remade.


Key Events


Decisions Made

Party Decisions

The session's defining choice was not made freely — it was made under torture.

Decision Choice Made Consequence
Investigate music room Discovered sheet music with dark annotations Third, hidden child revealed through musical notes
Solve the desk puzzle Daisy spelled "LAST WILL AND TESTAMENT" Unlocked documents proving baby omitted from inheritance
Approach the armor in attic Triggered Iron Maiden trap Brutal multi-round combat; Aleric nearly killed
Aleric accepts Strahd's bargain Swore new oath of fealty under torture Paladin identity fundamentally changed; now sworn to Strahd; character sheet must be remade

NPCs Encountered

NPC First Meeting? Outcome
Strahd von Zarovich Yes Appeared during the Iron Maiden fight; claimed Aleric's fealty
Gustav Durst Via portrait/documents Father; property holder; his will names only Rose and Thorn
Elisabeth Durst Via portrait/documents Mother; scorns the baby in the portrait
Rose Durst (Rosavalda) Via portrait/documents Named heir; firstborn daughter; matches children outside the house
Thorn Durst (Thornbolt) Via portrait/documents Named heir; second-born son; matches children outside the house

Locations Visited

Location Notes
Death House Music room, family portrait, study, attic — the house escalated from creepy to lethal

Combat & Encounters

Combat Breakdown — The Iron Maiden

Phase 1: The Trap is Sprung

Phase 2: The Grueling Middle Rounds

Phase 3: The Turning Point — Aleric Trapped

Phase 4: The Final Crisis and Strahd's Bargain

Phase 5: The Pact with Strahd

Outcome: Iron Maiden destroyed after brutal multi-round combat with catastrophically poor dice rolls; Aleric now magically bound by oath to Count Strahd von Zarovich; character sheet requires remaking due to fundamental transformation from righteous paladin to oath-bound servant of Strahd


Loot & Rewards

Item Who Got It Notes
Windmill Deed Party Deed to a windmill west of the village of Barovia
Row House Deed Party Deed to the Death House itself
Durst Last Will Party Names Rose and Thorn as heirs; omits the baby
Iron Key Party Found in the study; purpose unknown
Deck of Playing Cards Aleric Found in locked cabinet; decorative box with gilded edges; tested for magic — ordinary cards

Memorable Moments

"He is not that paladin anymore."

— DM, after Aleric accepts Strahd's oath

"Loyalty above light. Blood is power. Rule without mercy. Love is bondage."

— Aleric Shaw, swearing his new oath to Strahd


Plot Threads

Threads Advanced

Threads Opened

Threads Unresolved


PC Highlights

PC Highlight
Aleric Trapped by the Iron Maiden, accepted Strahd's bargain to survive — swore a new oath that changes everything
Daisy Investigated the portrait and documents; sharp enough to spot the inheritance contradiction
Ria Struggled to free Aleric from the Iron Maiden; witnessed Strahd's first appearance

GM Notes