Session 05 — Blood and Barricades

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Session At A Glance

Session # 05
Date Played 2025-08-07
In-World Date Unknown
Location(s) Vistani Camp, Barovia (Village), Blood on the Vine Tavern, Kolyan Anderovich's Manor
Anthilz Aleric Shaw
Narua Daisy Brown
J Ria Xolarrin
Previous Session 04
Next Session 06

The party arrives in Barovia village to find it under siege by Strahd's undead forces, awakened just three months ago by a failed rebellion. They must intervene in a desperate mob demanding human sacrifice, commit to defending the village's nightly attacks, and confront the moral cost of their choices.


Pre-Session Recap

The party departed the Vistani camp with crucial knowledge: Strahd awakened from dormancy three months ago following Doru's failed rebellion. The Vistani have safe passage through the mists due to an ancient favor, but outsiders cannot leave. Aleric has become internally distressed about his possible oath to Strahd, and the party travels west toward the Village of Barovia.


Session Summary

Opening

After an hour's journey from the Vistani camp, the dense dark woods fall away to reveal the Valley of Barovia. The landscape transforms into gloomy, misty terrain dotted with thick fog. Lightning occasionally illuminates Castle Ravenloft, a dark twisted structure standing atop a lone pillar of stone above the village. The party travels through yellowish grass and farmland toward a small, humble settlement nestled in the earth, with a clear river flowing into the valley.

At the Blood on the Vine Tavern, the party meets Ismark Antonovich, the young burgomaster's son, who welcomes them warmly. He reveals that just three months ago, Doru, a local named Father Donovich's son, raised a rebellion against Castle Ravenloft hoping to free Barovia from its misty prison. The revolt failed catastrophically and awakened Count Strahd from a dormancy lasting nearly a century. The vampire has since sworn vengeance. Beginning six nights ago, Strahd's undead forces launched nightly attacks in waves, isolating the village from the world—undead infest the woods to the north, west, and south, while the mists block passage to the east.

Middle

The party ventures to Kolyan Anderovich's home, where they encounter a mob of approximately seven desperate villagers gathered outside. The mob demands the sacrifice of Irina, claiming that legends say Strahd preys upon red-haired women and that offering her blood might appease him. Kolyan, elderly and bearing fresh wounds from the siege, refuses this madness, declaring his people do not turn on their own. Daisy suggests in her characteristic directness that they could simply dye someone's hair red instead—a horrifying idea that doesn't deter the mob.

The situation deteriorates when combat breaks out. Aleric finds himself grappled by a villager and, attempting to escape, inadvertently throws his attacker hard against a wall, breaking the man's neck and killing the elderly mob leader Alenka. The remaining villagers back away in shock, calling Aleric a murderer. Though Daisy and Ria offer support, the situation is morally complicated—the villagers attacked first out of desperation, but an innocent has still died.

Closing

Inside the manor, Kolyan invites the party to rest and provides hospitality. Irina prepares a meal of turnip and rabbit stew. Kolyan shows the party a crude map and explains the undead assault pattern: dozens attack each night in waves rather than all at once. This suggests strategic direction—either to preserve food sources, break the village's will, or ensure they remain trapped and fearful. The party theorizes that Strahd is using psychological warfare rather than direct assault.

Kolyan reveals that Doru's rebellion was a response to desperation—Doru believed direct action might free Barovia from the curse. The failure cost many lives and awakened the vampire. Kolyan feels responsible for the disaster, having encouraged villagers to stay and defend their homes, not realizing the true power arrayed against them. The party agrees to help defend the village during the nightly siege before continuing their quest. Kolyan expresses gratitude and offers them shelter in the manor.


Key Events


Decisions Made

Party Decisions

The party chose intervention and commitment to Barovia's defense, despite moral complexity.

Decision Choice Made Consequence
Help the burgomaster or stay neutral? Intervened to stop the mob sacrifice Aleric accidentally killed a villager; party now has moral weight
Defend the village or move on? Committed to nightly defense Party bound themselves to Barovia's immediate fate
Treat with Kolyan or mistrust him? Accepted hospitality and shared information Party learned crucial strategic knowledge about the siege

NPCs Encountered

NPC First Meeting? Outcome
Ismark Antonovich Yes Young burgomaster's son; briefed party on crisis; revealed Doru's rebellion
Arak (Tavern Proprietor) Yes Served thick red wine; neutral courtesy
Bildrath Cantemir (Mercantile Owner) Yes Cynical and initially hostile; softened by party's kindness toward his nephew
Parriwimple Yes Eight-foot-tall simple man, Bildrath's nephew; recently orphaned; grateful for kindness
Mary (Missing Girl's Mother) Yes Distressed; daughter Gertrude missing; seeking aid in search
Kolyan Anderovich (Burgomaster) Yes Elderly, wise, bearing fresh wounds; responsible despite position; grateful for aid
Irina Kolyana Yes Kolyan's adopted daughter; red-haired and targeted; traumatized but gracious
Alenka (Mob Leader, deceased) Yes (death) Elderly woman who led sacrifice demand; killed by Aleric in self-defense
Father Donovich (referenced) No Mentioned as Doru's father; priest of the Morning Lord
Doru (referenced) No Son of Father Donovich; led failed rebellion three months ago
Gertrude (missing) No Mary's daughter; obsessed with reaching Vallaki; missing after stealing her horse
Strahd von Zarovich (referenced) No Vampire lord; orchestrating siege; awakened three months ago

Locations Visited

Location Notes
Vistani Camp (departure) Party departs; Raxandra provides directions
Barovia (Valley) Gloomy, misty terrain; Castle Ravenloft visible in distance
Barovia (Village) Village of humble settlement; under siege; undead-infested surroundings
Blood on the Vine Tavern Party meeting point; mission briefing about siege
Bildrath's Mercantile Grocer and merchant shop; party acquires supplies
Kolyan Anderovich's Manor Party encounters mob; accepts hospitality

Combat & Encounters

Combat Breakdown — The Mob Demanding Sacrifice

Phase 1: The Confrontation

Phase 2: The Standoff

Phase 3: The Escalation to Combat

Phase 4: The Aftermath

Outcome: Combat brief; Alenka killed by Aleric during grapple escape; party retains village support despite moral weight of accidental killing; village accepts self-defense justification


Loot & Rewards

Item Who Got It Notes
Letter of Introduction All Party Sealed letter from Kolyan Anderovich with burgomaster's seal; grants aid in other settlements
Copper Coins All Party Received from blue-tipped crow in exchange for copper offerings
General Supplies All Party Purchased from Bildrath's mercantile at varying markups

Memorable Moments

"We are Barovians. We do not turn on our own."

Kolyan Anderovich, refusing the mob's demand for sacrifice


Plot Threads

Threads Opened

Threads Advanced

Threads Unresolved


PC Highlights

PC Highlight
Aleric Made the moral decision to help the village; carried the emotional weight of the accidental killing
Daisy Showed characteristic directness; provided moral support after the killing; used effective ranged attacks
Ria Threw a knife past Bildrath's head; intimidated the mob; demonstrated tactical thinking

GM Notes

GM Only

What Worked

  • The mob encounter created immediate moral complexity and party investment in village survival
  • Kolyan Anderovich's characterization as a reasonable leader made the party want to help
  • The revelation of Strahd's psychological warfare strategy added nuance to the villain
  • The Tarokka deck and other foreshadowing elements planted questions about fate and destiny
  • Multiple NPCs quickly established as sympathetic (Parriwimple, Irina Kolyana, Kolyan Anderovich)

Foreshadowing Planted

  • The blue-tipped crow's behavior hints at Strahd's intelligence network
  • Gertrude's disappearance sets up potential side quest
  • Multiple references to Vallaki and other locations establish a wider world
  • The mention of Madam Eva as a potential source of aid hints at her importance

Tactical Notes

  • Party is now committed to village defense; next session should feature siege mechanics
  • Aleric and Ria are still dealing with lingering injuries (punctured lungs)
  • The party is likely to take damage during nightly defense; long rest and healing become critical
  • The party should prepare for multiple combat encounters in quick succession

Next Session Setup

The party should prepare for the nightly siege defense. Consider featuring multiple undead waves, escalating difficulty, and a climactic encounter that tests the party's resources. The discovery of Doru's journal (if the DM chooses) could provide vampire lore. The party's defense of the village should have visible consequences—NPCs live or die based on party performance.