Session 07 — The Proclamation

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Session At A Glance

Session # 07
Date Played 2025-10-02
In-World Date Unknown
Location(s) Ireena Koljanovich's Home, Barovia (Village) — Southern Barricade, Kolyan Anderovich's Manor
Anthilz Aleric Shaw
Narua Daisy Brown
J Ria Xolarrin
Previous Session 06
Next Session 08

A horrifying fast-moving zombie emerges during the siege, slaughtering defenders and requiring desperate measures to defeat. As the party catches their breath, hoofsteps announce the arrival of Rahadin, Strahd's warlord and right hand. His psychic proclamation shakes the party to their core, and his cryptic greeting to Ismark reveals a terrible truth: the Burgomaster is dead, and the village's leadership has shifted forever.


Pre-Session Recap

The party rested at Ireena Koljanovich's home after discovering Father Donovich's journal with vampire vulnerabilities. They returned to defend the barricade during a siege, encountering increasingly dangerous undead waves. A gelatinous creature killed multiple defenders including Bildrath, and the party is physically and emotionally exhausted. The siege continues, and Strahd's vengeance shows no signs of stopping.


Session Summary

Opening

The party reconvenes at Kolyan Anderovich's Manor to defend against the next wave of undead. Ria wakes late from sleeping, missing the first half of the initial combat. A fast-moving pale zombie emerges that is far more dangerous than any undead they've previously encountered. The creature unleashes a necrotic miasmatic explosion as its special ability, dealing tremendous damage and knocking numerous defenders prone.

Ria rejoins with a punctured lung (suffering disadvantage on athletics and acrobatics checks) and an additional lingering injury called "Tenuous Grip on Life" (requiring one fewer failed death saving throw before death). The combat is chaotic. Ria casts Magic Missile at the creature but struggles with her injuries. Aleric jumps from the roof (taking 5 damage) and throws alchemist's fire, missing. Daisy crashes through the barricade with her weight (taking 4 damage), then uses Turn Undead on the zombie, causing it to fail spectacularly. The creature becomes unable to approach within 30 feet of her and can only use Dash or Dodge actions.

However, a town guard attacks the turned zombie, breaking the turning. The zombie then unleashes multiple devastating attacks. Aleric faces complicated movement dynamics around the fire bottles he's thrown. After more concentrated fire attacks and multiple fire bottles, the creature finally dies, reduced to nothing but a skid mark on the ground. Ismark helps Aleric strap his shield onto his back due to Aleric's numb left arm.

Middle

As the party catches their breath and helps Ismark check on screaming children, hoofsteps squelch through mud. From the western road emerges a cloaked man on an ash gray horse with shadowed eyes, accompanied by a dozen shambling undead. Ria casts Dancing Lights, illuminating the figure.

The lights reveal a tall, lithe man of dusky complexion: long black hair past his neck, a light cloak with white fur trim, supple black leather gloves, deep blue tunic trimmed in bronze beneath tough leather armor, a curved saber at his belt, and scimitars strapped to his back. His ears taper to elven points; he has a long, wicked scar across his forehead and lines marking his age. His dark brown eyes hold quiet awareness and a casual, almost predatory gaze, and his lips are pulled back in a thin, perpetual frown. This is Rahadin, warlord of Strahd.

As Rahadin approaches, Ria receives a brutal psychic attack: a dull roar that escalates into a cacophony of a thousand voices pleading, suffering, and dying—the screams of thousands of people this creature has killed. She makes a DC 16 Wisdom saving throw, rolling a natural 20 and taking only 9 damage (half of 18). The physical pain is described as the worst headache she's ever experienced.

Rahadin slowly rides through the village's defenders and delivers a cold proclamation in Common: "Time's scarcely passed seven days. This people rose in awful rebellion against Strahd von Zarovich, Count of Barovia, Master of Castle Ravenloft, and Protector of the Balinok Mountains. For this treasonous act, this settlement has been met with righteous punishment, so that its inhabitants might learn the weight of their defiance. Witnessed by the eyes of the dead and damned, this price has been extracted in blood, common and noble alike. Let it be known that on this day, the mercy of Strahd von Zarovich extends once more unto those who return to their fief and field, while those who continue in their folly shall be swept away as chaff before the wind."

He then searches the crowd for someone specific, eventually riding toward Ismark. He inspects Ismark briefly and states coldly: "Please, accept my congratulations on your new position. And my condolences on your loss." He then turns his horse and departs with his zombie horde.

Closing

Following Ismark, who releases a wordless cry of anguish, the party finds the manor's front doors blown off their hinges. Inside the main room, they discover the Burgomaster's unmoving form surrounded by a red pool of blood, a long, elegant slash across his chest, his glassy eyes staring unseeingly at the ceiling. Nearby, Ireena lies crumpled beneath a boarded-up window, its ragged curtains drifting in cold wind.

Ismark falls to his knees, cradling his father's head in his hands. Aleric checks on Ireena and determines she is alive but unconscious, pale, and weak. The party realizes that Strahd's "promotion" comment to Ismark meant he is now de facto leader of Barovia, and the "loss" referred to his father's death. They begin to process the catastrophic losses of the evening: the Burgomaster dead, Ireena critically wounded, the village devastated, and Strahd's direct interest in them now known.


Key Events


Decisions Made

Party Decisions

The party faced overwhelming odds and grim discoveries.

Decision Choice Made Consequence
Stand and fight the fast zombie or retreat? Committed to barricade defense Desperate combat with multiple casualties
Use Turn Undead on the zombie or hold back? Daisy used Turn Undead; town guard broke the turning Combat extended; creature eventually defeated
Engage Rahadin or let him pass? Party did not engage; allowed him to deliver proclamation Strahd's interest in them confirmed; village leadership shifts

NPCs Encountered

NPC First Meeting? Outcome
Rahadin (Drow Warlord) Yes Delivered Strahd's proclamation; confirmed Burgomaster's death; cryptic farewell
Ismark Koljanovich (Young Burgomaster) Previously Met Thrust into leadership; emotionally destroyed; cradling father's corpse
Ireena Koljanovich Previously Met Found critically wounded; unconscious; alive but barely
Kolyan Anderovich (Burgomaster, deceased) Previously Met Dead, killed with long slash across chest; clearly Strahd's personal work
Parriwimple (Defender) Previously Met Fought alongside party; survived fast zombie; likely traumatized
Town Guards (multiple) Previously Met Several dead from fast zombie attacks

Locations Visited

Location Notes
Ireena Koljanovich's Home Party rested here before siege
Kolyan Anderovich's Manor — Barricade Defense position; site of fast zombie combat; location of final deaths
Kolyan Anderovich's Manor — Interior Discovery of Burgomaster's body; Ireena Koljanovich found unconscious

Combat & Encounters

Combat Breakdown — The Fast Zombie Siege

Phase 1: Initial Emergence and Setup

Phase 2: Party Response and Early Engagement

Phase 3: The Breaking and Counterattack

Phase 4: Concentrated Fire and Final Defeat

Phase 5: Aftermath and Injury Assessment

Outcome: Zombie destroyed after desperate combat; multiple defenders killed including Bildrath; townspeople and guards suffer heavy casualties; the party suffers serious injuries (Ria's punctured lung and Tenuous Grip on Life, Aleric's numb left arm).


Combat Breakdown — Rahadin's Arrival and Proclamation

Phase 1: The Arrival

Phase 2: The Psychic Attack

Phase 3: The Proclamation

"Time's scarcely passed seven days. This people rose in awful rebellion against Strahd von Zarovich, Count of Barovia, Master of Castle Ravenloft, and Protector of the Balinok Mountains. For this treasonous act, this settlement has been met with righteous punishment, so that its inhabitants might learn the weight of their defiance. Witnessed by the eyes of the dead and damned, this price has been extracted in blood, common and noble alike. Let it be known that on this day, the mercy of Strahd von Zarovich extends once more unto those who return to their fief and field, while those who continue in their folly shall be swept away as chaff before the wind."

Phase 4: The Cryptic Greeting

Outcome: No violence erupted; Rahadin's arrival served as a message from Strahd himself; the party now understands that Strahd and his warlord know exactly who they are and where they stand. The cryptic greeting to Ismark foreshadows the discovery of the Burgomaster's death.


Loot & Rewards

Item Who Got It Notes
(None recovered this session) Focus on survival and discovery rather than acquisition

Memorable Moments

"Please, accept my congratulations on your new position. And my condolences on your loss."

Rahadin, to Ismark


Plot Threads

Threads Opened

Threads Advanced

Threads Unresolved


PC Highlights

PC Highlight
Aleric Showed tactical thinking; maintained shield despite numb arm; checked on Ireena
Daisy Crashed through barricade with her weight; Turn Undead ability proved highly effective
Ria Cast Dancing Lights to illuminate Rahadin; survived psychic attack with natural 20 save

GM Notes

GM Only

What Worked

  • Rahadin's arrival is intimidating and establishes him as a major threat
  • The cryptic greeting to Ismark creates a moment of realization that drives the emotional impact
  • The fast zombie's power level shows escalation in the siege difficulty
  • Daisy's Turn Undead success creates a tactical moment where guards breaking it shows the chaos of battle
  • The Burgomaster's death is a significant NPC casualty that raises stakes
  • Ria's natural 20 save against the psychic attack creates a memorable moment of success under pressure

Foreshadowing Planted

  • Rahadin's predatory gaze and casual confidence hint at his significant power
  • The psychic attack's origin suggests Rahadin has magical abilities beyond combat
  • Strahd's willingness to kill a Burgomaster shows he will target leadership
  • Ireena's specific targeting suggests she is important to Strahd's plans
  • The "conditional mercy" message hints that obedience will be rewarded

Tactical Notes

  • Aleric's left arm is numb; shield use is impacted; two-handed weapon effectiveness reduced
  • Ria's injuries are accumulating: punctured lung (expires tomorrow) + Tenuous Grip on Life (permanent, 350 years)
  • She now needs only 2 failed death saves instead of 3 to die; significant vulnerability
  • Party is heavily damaged; long rest is critical before further major encounters
  • Multiple NPCs dead (Burgomaster, Bildrath, multiple guards); village morale is likely at critical low

Next Session Setup

The party should prepare for Ismark to task them with protecting Ireena and possibly finding a way to evacuate her. The Burgomaster's funeral will likely be next session's opening. Consider the party's emotional state and the weight of failure—they agreed to defend the village, and the Burgomaster died anyway. This should create character reflection and possibly internal conflict about whether they can actually change Barovia's fate.