Session 13 — Stolen Bones

Collapse

Session At A Glance

Session # 13
Date Played 2026-02-22
In-World Date
Location(s) Blue Water Inn, St. Andral's Church, Church Crypt, Vallaki Streets
Anthilz Aleric Shaw
Narua Daisy Brown
J Ria Xolarrin
Previous Session 12
Next Session 14

The party discovers the "safe city" harbors supernatural threats within its walls. A mysterious figure attacks Ireena during the night to harvest her blood. The investigation into stolen church relics reveals a young man caught between desperation and darker forces. Time is running out—without sacred bones, the church's protective wards will fall.


Pre-Session Recap

The party arrived at the Blue Water Inn in Vallaki, finding warmth and apparent safety after weeks on the road. They secured lodging and began to rest, unaware of the supernatural dangers lurking in the town.


Session Summary

Opening

The party entered the Blue Water Inn at 8:31 PM on a heavily raining evening. The establishment was warm and well-lit, filled with hunters, nobles, and commoners. A half-elf bard named Rictavio stood at the bar with his wine glass, rings glittering in the firelight. He commanded attention with practiced ease, telling a dark foreshadowing story about a master monster hunter and his young student sent to kill a vampire. The vampire came for the student rather than the hunter. The hunter survived but lost everything worth losing. When the story concluded with the statement that the monster fears only "a hunter who has already lost everything," Rictavio's smile did not reach his eyes.

Aleric initiated conversation with Rictavio, asking about Rudolf van Richten and seeking advice on surviving Barovia. Rictavio obliged with five essential pieces of counsel: stay on the roads; fear the night; understand the mists move with intention; be suspicious of kindness; and don't go to the castle. When discussing Strahd, his gaze lingered on Irina with clear recognition of her significance.

Rictavio revealed he knew Rudolf van Richten, the legendary vampire hunter. He was a Carnival Master with a wagon in the Parasitic Stockyard on Vallaki's east side, recently arrived through the Sallage Pass. He kept a saber-toothed tiger named Arabelle for three months—"a terrible traveler" whose stares were utterly unreadable. He released her outside Kresk, and she simply sat and watched him leave.

The proprietors of the inn, noting the party's status as adventurers, offered a bottle of Red Dragon Crush wine for one silver in exchange for potential future services. The proprietor revealed they had a Dusk Elf colony at the Vistani encampment. He also produced Irwin's Reserve, a centuries-old brandy so ancient its base material is indeterminate. Ria drank four sips, each requiring progressively higher Constitution saves. By the fourth sip, she was incapacitated, her head on the table.

The proprietors' two children approached Ria. The younger boy, Brom, poked her and tried to touch her braid. His older brother, embarrassed, had sent him back with a poetic compliment about her eyes resembling "the moon on a starry night in a clear sky just over the horizon." When Ria eventually passed out, the older brother gave her his personal cloak (wolf skin and silk) as a gesture of chivalry.

Rictavio approached the table, impressed by Daisy's genuine interest in his stories. He sat with them and engaged in extended conversation. Daisy revealed herself as a Cleric of Sune (goddess of beauty and passion) from the Moonshade Isles. Rictavio spoke to her with genuine appreciation, noting that truly extraordinary people are those who decided early who they would become.

The party negotiated lodging, securing a room for ten copper (one silver) for the night. They were given room 2C, which contained four double beds.

Middle

During the long rest, Aleric awoke to find a cloaked figure crouched in the open window. The figure wore spectacles, dark boots, and black pants, with white hair visible at the cloak's edge. It held a cross and bulbs of garlic over the terrified, paralyzed Irina. A syringe in hand had just finished drawing her blood. The moment the figure saw Aleric awake, it fell backward out the window, vanishing into the night.

Irina was frozen in silent scream but otherwise unharmed. When Aleric examined the puncture wound, it sealed before his eyes. Most horrifyingly, the two bite marks on her neck from Strahd's earlier assault had completely healed. When Irina looked in the mirror, her reflection appeared translucent.

The party rushed through Vallaki's streets, smiling at early morning pedestrians to avoid suspicion. Vallaki's guards were posting notices for the Festival of the Blazing Sun, proclaiming strict laws: silver weapons were illegal (except "registered" ones); black magic and witchcraft were prohibited; night curfews required written authorization.

The party encountered Henrik van der Voort, the town's coffin maker, carrying supplies to repair storm damage to the church. He mentioned Father Lucian had requested tools to repair floorboards damaged by a falling tree branch the previous night.

At St. Andral's Church, they found Father Lucian, a middle-aged priest with graying hair, observing repairs. Milivoj, a dark-haired, broad-shouldered young man (late teens/early twenties), worked on a broken window while Yeska, a nine-year-old boy, swept the chapel. When the party explained Ireena's condition and need for sanctuary, Milivoj became suspicious and protective, questioning whether these outsiders were vampires or worse. Father Lucian dismissed him to continue work.

Father Lucian then cleared the chapel and swore the party to secrecy with a solemn oath to the Morning Lord. He revealed that the church's protective wards derived their power from the blessed bones of St. Andral, the church's founder and a great cleric of the Morning Lord. The bones rested in a crypt beneath the altar.

Father Lucian explained that he must perform a protective rite each year at dawn on St. Andral's Feast Day. This year, the rite could not be performed: the bones had been stolen the previous night. Someone had broken into the crypt, pried up floorboards, and stolen the entire collection of bones. Without them, the wards would fail at dawn on St. Andral's Feast—which was only four days away. The theft occurred when Father Lucian was unlocking the church; he heard the window break but the thief had already fled.

Closing

The party descended to the crypt beneath the altar. Investigation revealed:

The white flower petals matched samples of a plant called ransom (also called a garlicky plant said to ward vampires) that grew in the church's cemetery garden. The boots came from someone who had been near that cemetery.

When Yeska returned from an errand, the party questioned him gently. He revealed that Milivoj was in the church when Father Lucian told him about the bones, and Milivoj has "very good ears"—he can hear things people whisper in confession. Milivoj had mentioned tales to Yeska about the devil potentially attacking the church.

Father Lucian provided a hand-drawn map showing Milivoj's house in the impoverished northwest quarter. He also noted that when the party roughly pressured Yeska (particularly Aleric), causing the boy to run away in distress, Father Lucian rebuked them sharply. He noted that Ria was more reasonable, and that Aleric had clearly never had children.

Following the hand-drawn map (though Daisy read it upside-down initially, adding an hour to the journey), the party found a leaning, decrepit structure in the impoverished quarter. At the door stood Milivoj's mother—a gaunt, glassy-eyed woman with matted, greasy hair, wearing a faded beaded necklace, appearing to have just consumed a dream pastry from Morgantha.

Milivoj emerged when called—a nineteen-year-old with long, shaggy hair, carrying a three-year-old on his shoulders with twin sisters hanging from his arms. The moment he saw the party, his expression shifted from joy with his siblings to concern. He gently shook his sisters from his arms, set the three-year-old down in the older brother's lap, and stepped out into the rain. His shirt bore a tear in gray wool—matching the fabric found snagged in the crypt.

The Interrogation

Milivoj initially denied everything with the defiant confidence of a nineteen-year-old who believed himself invincible: "I just saw you for the first time today." He started to turn away, but the party confronted him with their evidence: the torn shirt, the white petals, the window broken outward, his keys to the church, the boot prints. He scowled, realizing they had done their due diligence.

When Ria pressed harder, he broke: "Fine, fine. You don't have to go crazy. I stole them. What's it to you? They're just bones."

The party asked why, and the defiance drained from him: "You know what else is important? Feeding people you care about. My father's away. He can't provide for us anymore. And that old woman has been around, getting my mother addicted to those damned pies. I've heard of children gone missing. I'm not going to let anything happen to them."

He slipped — "What do my siblings need for some old bones?" — without the party having mentioned bones at all. He tried to recover: "Father talks loudly."

He revealed he sold the bones to the coffin maker for five gold. Henrik had asked him to retrieve them; they planned the theft together. When Ria offered him five gold to help recover the bones and promised to shut down Old Bonegrinder, Milivoj stared in shock: "You just carry five gold about like it's nothing? That's five years' wages for a commoner." Then: "You're a scary woman. You go from rage to roses in a moment."

He agreed to help.


Key Events


Decisions Made

Party Decisions

Time pressure and moral urgency drove all decisions this session.

Decision Choice Made Consequence
Seek sanctuary at the church? Yes; Father Lucian agreed despite weakened wards Irina gained temporary protection but Father Lucian asked them to recover the bones
Investigate the crypt? Yes; conducted thorough investigation Party identified evidence pointing to Milivoj as the thief
Question Jeska harshly? Yes (particularly Aleric) Yeska ran away distressed; Father Lucian rebuked the party; Aleric felt deep shame
Confront Milivoj directly? Yes; presented evidence and broke his defiance Milivoj confessed; revealed he sold bones to coffin maker for five gold to feed his starving family
Punish or ally with Milivoj? Allied; Ria offered five gold and promised to shut down Old Bonegrinder Gained Milivoj's cooperation; he agreed to help recover the bones

NPCs Encountered

NPC First Meeting? Outcome
Rictavio Yes Provided five pieces of crucial advice; revealed knowledge of Rudolf van Richten; showed genuine interest in Daisy
The Proprietor and His Wife Yes Offered wine and lodging; proprietor revealed Dusk Elf colony existence
Brom and Older Son Yes Children provided charming moments; older son gave Ria his personal cloak
Father Lucian Yes Priest of St. Andral's Church; explained the wards and the theft; rebuked Aleric for harsh treatment of Yeska
Milivoj Yes Groundskeeper who stole the bones; confessed under pressure; sold them to coffin maker for five gold to feed his family; agreed to help recover them
Milivoj's Family Yes Mother (dream-pastry addict), older brother, twin sisters, three-year-old; living in squalor in northwest quarter
Yeska Yes Nine-year-old acolyte; orphaned three months ago; revealed Milivoj's overheard information
Henrik van der Voort Yes Coffin maker; clumsy and helpful; mentioned church repairs; later revealed as the one who commissioned the bone theft

Locations Visited

Location Notes
Blue Water Inn Warm tavern in center of Vallaki; location of Rictavio's stories and lodging
St. Andral's Church Ancient church with protective wards; crypt holds stolen bones
Church Crypt Small, damp chamber beneath the altar; site of the theft investigation
Vallaki Streets Observations of guards posting Festival notices and oppressive laws
Milivoj's House Leaning, decrepit structure in the impoverished northwest quarter

Combat & Encounters

No Direct Combat

This session focused on investigation, revelation, and roleplay rather than tactical combat. The mysterious figure attacking Ireena fled before combat could occur. The investigation scenes required Insight, Investigation, and social checks rather than combat abilities.


Loot & Rewards

Item Who Got It Notes
Irwin's Reserve (sips consumed) Ria Ancient brandy; caused progressive incapacitation after four sips
Wolf-skin and Silk Cloak Ria Given by proprietors' older son as a gesture of chivalry
Red Dragon Crush Wine Party Reduced rate (one silver instead of five)
Hand-drawn Map Party Crude map showing church and Milivoj's house location
Gray Wool Fabric Evidence Party Snagged in crypt, matching Milivoj's torn shirt
Knowledge of Ransom Plant Party White-petaled plant from church garden

Memorable Moments

"A monster does not fear your preparation. It does not fear your silver, your stakes, or your thirty years of hard-won knowledge. The monster fears only one thing: the hunter who has already lost everything, because that hunter has nothing left to hesitate for."

Rictavio, describing the price of confronting evil


Plot Threads

Threads Opened

Threads Advanced

Threads Unresolved


PC Highlights

PC Highlight
Aleric Initiated contact with Rictavio; demonstrated vulnerability in feeling shame for his harsh treatment of Yeska; showed concern for Irina's condition
Daisy Genuine engagement with Rictavio's stories; revealed her faith and origin; read map upside-down, adding comedic moment
Ria Gracious acceptance of gifts from proprietors' children; more measured approach to Yeska compared to Aleric; survived Irwin's Reserve test

GM Notes

GM Only

What Worked

  • Rictavio as a charismatic NPC with obvious hidden depths; his knowledge and personal interest feel authentic
  • The midnight visitor attack created genuine supernatural dread and raised immediate stakes
  • The investigation in the crypt was mechanically interesting while providing clues without complete answers
  • Father Lucian's rebuke of Aleric provided important character moment and consequence for harsh roleplay
  • The time pressure (four days) creates urgency for the next session's investigation and potential combat
  • The proprietors' children added warmth and humanity to Vallaki, contrasting with its darker elements

Foreshadowing Planted

  • Rictavio is likely Rudolf van Richten or directly connected to him; future alliance or conflict possible
  • The midnight visitor suggests an organized hierarchy of Strahd's servants with distinct objectives
  • Milivoj's involvement may be more complex than simple theft—duress, curse, or desperation drive his actions
  • The Festival of the Blazing Sun will likely be significant in upcoming sessions
  • Vallaki's "safety" is illusory; multiple threats lurk beneath the surface

Mechanical Notes

  • Time pressure: Four days to recover the bones or wards permanently fail
  • Irina's transformation: Each day/session should show visible progression (teeth sharpening, aversion to holy symbols, etc.)
  • Aleric's lycanthropy: Cured in Session 12 via Wolfsbane Retreat potion — no longer an ongoing mechanical concern

Next Session Setup

The party will likely pursue Milivoj for further investigation or attempt to recover the bones through other means. The session will probably involve confrontation at the coffin maker's workshop where the bones are hidden. Volenta, a vampire spawn, may emerge as a major threat. The session will be dominated by combat as the party fights to recover the bones before the wards fail.